Post not yet marked as solved
Click to stop watching this thread.
You have stopped watching this post. Click to start watching again.
contentPostList.repliesup-voted.tooltip
Replied In
Strange Metal Artefacts
Yes, I did use the latest version of Xcode, but actually an update to 10.15 Catalina resolved the problem with the debugger.Now the Capture and Debugging works, but at the pixels within the Artefact the debugger shows a different return value for the fragment shader (the correct one!) than the (wrong) value in the output. See new screenshot at https://nc.fhoermann.org/index.php/s/aM86J4g5LXHQYRZEven debugging several different pixels (within the artefact) several times I was not able to produce the error in the debugger. PS. Sorry, I introduced typos in the shader code posting it, I'll try to edit that.